Volume 3, Book 1

February 5, 2010

So, new content is almost upon us and Bullroarer is open for those in the US to go play with it and discover bugs, spelling mistakes, and what they think of the changes.

There’s not TOO much different, but there’s definitely changes of interest. The preliminary release notes can be read here – they’re not that long, so I suggest you go read through them all.

Headline stuff seems to be level 64 skills, 2-man skirmishes, new crafting recipes for certain crafts, and you can add notes to friend/ignore lists (so a year on you may remember why you ignored someone – something we were discussing only the other night). Oh +fate/+will food in the crafting stuff. Will have to hunt down my cooking friends!!

The level 64 skills seem, to me, to be upgrades throughout (they are all upgrades apart from the Warden one, which is a new gambit, just read words from Zombie Columbus clarifying), and I’m happy to see shield-brother getting the Captain love. Initially, I wanted a skill that improved me, but that’s not why I chose the Captain class. Our primary role is to buff, and once you accept that, then improving the shield-brother skillset is truly welcome (along with the fixes to Deeds Before Words), with a power boost and morale boost for our shield-brother, we may even have to think a little more tactically about who gets this increase and at what point in a fight/raid. It also means I’ll be tempted to duo with a Capt buddy to see what kind of accumulation we can get by using the buff on one another. Captain duo looks increasingly strong! I hope other classes are happy with theirs, it’s much much better than the level 62 ones, that’s for sure.

I like that skirmish cosmetic rewards are Bind on Equip now, I think that should have been in from the start – and I like the encouragement to do tier 2 ones, and duo ones. It appears from initial feedback that we’re going to need a ton of skirmish marks though, which still makes me a little uneasy. Skirmishes, despite having some random encounters, are still a grind. They’re just a grind with multiple (rather than specific) rewards. It’s a great equaliser, but still greatly rewards those with more time.

We’re all having our legendary items reset again. Semi-blah. I’m lazy. And I have a few weapons/emblems. But I’ll survive this ;p

Book 1 rewards – well, you can read about them here if you want spoilers. I don’t mind what they’ve done with the choices. For various stages you get a choice of fast travel to the next location of a physical reward. I’ll probably take the rewards, because I need stuff and have time to do travels, but it’s an interesting concept.

Overall, I’m looking forward to it, but with my usual reservations about skirmishes taking such a central role. Here’s to hearing a release date! (am guessing 1-4 March for Europe, as I’m in London then ;p)

One comment

  1. I’m glad I decided to stop by your site again after so long or I wouldn’t have noticed the patch notes for some time. They’re actually making me more interested in getting back into the game again, especially the new duo option for skirmishes (now that I have a SO to duo with). I’m always a big fan of small changes to flawed systems so things like the addition of notes on friend/ignore lists are great, I just wish they’d increase the cap on your friend list, mine is almost completely full.

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